3D Essentials
ICTDMT501 - Incorporate and edit digital video, BSBCRT501 - Originate and develop concepts
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In this subject, students will learn to originate and develop multimedia concepts that they will then produce into finished projects, utilising a range of approaches and technology, including Photoshop, After Effects and Adobe Premiere Pro. As part of this process, students will learn computer graphics terminology, to utilise motion graphic technology, to manipulate and create composite still images, and to edit digital video and sound that will be incorporated into a multimedia or animation project. Students will also learn about experimental video animation, and create original animation pieces using visual and storytelling techniques learned in class.
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Character Animation I
CUAPPM407 - Create storyboards, CUAANM302 - Create 3D digital animations
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Students will begin with a survey course in performance and animation fundamentals. The course will be guided by the 12 basic principles of animation, focusing on the tools an animator will need to bring a 3D character to life. This will follow the process of animation from clarifying initial project design briefs and technical and creative requirements, to the development and delivery of storyboards, the use of animation software, the application of basic animation, screen, visual design, camera techniques within a 3D space, and the completion, delivery and finalisation of projects, meeting scheduled deadlines.
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Character Animation II
CUAANM501 - Create 3D digital character animation, CUAIND502 - Maintain and apply creative arts industry knowledge
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This class will focus on the production of a polished final portfolio piece as a fully 3D animated short film. Students will research and plan, create thumbnail sketches, storyboard, workshop, record and edit audio, create an animatic, schedule, and animate their final project for the course. Guided by the 12 basic principles of animation, students will animate their first pass. In the final phase of the class, students will create their final scene of at least two animated characters.
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Drawing and Anatomy
CUAACD503 - Select and refine a specialised drawing technique
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The purpose of this course is to explore and become familiar with the human form. Students will gain a deep and intimate knowledge of the human form on a perceptual and anatomical level. The classes will be focused on direct observation from a live model, focusing on gesture and accurate proportions. This course covers advanced drawing concepts as they relate to figure drawing, character modeling, and animation. Topics include basic human and animal anatomy and form as it relates to the surrounding environment and spatial relationships. In this course, students will continue to develop the figure by using the basic understructure for animation. Rotation of poses, simple motion studies, sense of weight, gesture studies, action line, and the use of light and shadows will be incorporated into the development of the figure studies.
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Modeling I
CUAANM303 - Create 3D digital models, BSBDES402 - Interpret and respond to a design brief
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In Modelling I students will seek to acquire the skills and knowledge required to create 3D digital models. This will involve interpreting and creatively responding to a design brief, planning, and communicating production strategies required to create 3D digital models that meet technical and design specifications. In this subject, students will also learn and utilise basic 3D modeling concepts, software, and tools. Students will apply principles of polygonal modeling to the creation of animation props and simple characters.
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Modeling II
CUAANM401 - Create advanced 3D digital models
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Students will learn and utilise 3D modeling software concepts, workspace, and tools. Students will apply principles of polygonal modeling to the creation of animation props and simple characters. Students will be able to render models for presentation. In their final project, students will create a mid- to advanced-level model of their own choice. They will also develop a rudimentary rig for animation testing purposes.
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Texturing & Look Development
ICTGAM525 - Apply digital texturing for the 3-D environment in digital games, CUAANM502 - Create 3D digital environments
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Texturing & Look Development will introduce students to the basics of texturing and shading models to achieve photorealistic results. The subject will focus on the creation of 3D digital environments using appropriate software, reference material, and established designs. As part of this process, students will gain the knowledge to research, select techniques, and apply industry-standard graphic software tools to digital texturing for the 3D environment.
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VFX Grad Tour
CUAANM503 - Design animation and digital visual effects, CUAANM402 - Create digital video effects
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This course will introduce students to the basics of the visual effects pipeline. Students will take a visual effects shot from conception to previs, asset creation, compositing, and render. This is a survey class aimed at giving students a bird’s-eye view of VFX generalists, and will guide students as they start to specify into their roles.
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Safety on Set
CUAPPR505 - Establish and maintain safe creative practice
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The purpose of this subject is to teach the film and performance practitioner to determine work health and safety requirements in a given environment and occupation, identify hazards and assess and manage risks, and to monitor and enhance safety of their practice. Having sound practical knowledge of safety is paramount for film sets and sound stages.
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